Fitt’s Law for mobile devices

Tags: DesignTheory
January 17, 2006 by Barbara

Fitt's Law (circa 1954) states that the time to acquire a target is a function of the distance to the target and the size of the target. The further the target is away from the user's current position, the longer it takes to move to the target. The smaller the target, the more the user has to use fine muscle control and hence take more time to move.

The implications of Fitt's law varies with design field; what we have learned over the past 20 years only somewhat applies to mobile devices. Some interpretations of Fitt's Law:
Note that in these examples, the keyboard is a known distance away (short distance) but suffers the challenge of no visual display-control association (small size).

4 Comments

  1. […] El siempre interesante blog de Little Springs Design nos trae una revisión de la ley de Fitts aplicada a interfaces de dispositivos móviles. Las […]

    Pingback by ring » Diferencias en la interacción con los diferentes dispositivos móviles — January 28, 2006 @ 5:44 pm

  2. […] e the user has to use fine muscle control and hence take more time to move.” Link: Fitt’s Law for mobile devices and Fitts Law a […]

    Pingback by Small Surfaces - Mobile User Interface and Interaction Design Resources. » Archive » Fitt’s Law for mobile devices — August 16, 2006 @ 5:47 am

  3. […] more the user has to use fine muscle control and hence take more time to move.” Link: Fitt’s Law for mobile devices and Fitts Law and softkey optimi […]

    Pingback by Small Surfaces » Blog Archive » Fitt’s Law for mobile devices — August 31, 2006 @ 8:31 am

  4. […] more the user has to use fine muscle control and hence take more time to move.” Link: Fitt’s Law for mobile devices and Fitts Law a […]

    Pingback by Small Surfaces - Mobile User Interface and Interaction Design Resources. » Archive » Fitt’s Law for mobile devices — September 2, 2006 @ 7:49 pm

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