Little Springs Books

Designing the Mobile User Experience – Mobile and wireless application design is complex and challenging. Selecting an application technology and designing a mobile application require an understanding of the benefits, costs, context, and restrictions of the development company, end user, target device, and industry structure.

Designing by Drawing: A practical guide to creating usable interactive design
Designing by Drawing: A practical guide to creating usable interactive design – This is a book for designers, prospective designers or other usability professionals who find themselves designing interactive systems of any sort.
If you are unsure how to proceed with your design work, dread the part of your job where you have to specify designs or just have problems communicating your design with clients or implementation teams, this will provide you with a series of procedures, methodologies and tactics to help.


Mobile Widgets - A Little Springs Design Whitepaper
Mobile Widgets – A Little Springs Design Whitepaper – Sometimes called modules, dingus, gadgets, or mini-applications but widgets, as they evolve, have the potential to be a key component of the future of mobile. They make frequently used information immediately glanceable on the mobile, which is desirable to many users.


Application Store Ecosystem - A Little Springs Design Whitepaper
Application Store Ecosystem – A Little Springs Design Whitepaper – While Apple provides a good benchmark for an overall customer experience, their approach is neither fully achievable nor fully relevant for an operator store.