Carriers & Associations

You have a lot of constituents: shareholders, customers, device manufacturers, content providers, platform providers. Somehow all of this content and capability has to be sewn together to deliver value to customers.

Little Springs Design understands the mobile industry, both its capabilities and limitations. We can help design a unified user experience including device design, technology selection, or the design of widgets, themes, web sites, or applications.

Perhaps most challenging is deciding what, and how much, will influence third party developers. We can help craft a developer communications strategy, and write design-based documents for your environment.

Operators are complex entities, and influence devices, third party applications, and third party web sites. Please explore our customer types or service types linked on this page.

Typical Services

Conceptual phase
Applications, devices, services
Details

Product Strategy

You've got a product idea. You've seen an opportunity... You've got a vision... But wait! Now is the time to either validate your opinions or rethink them. Product strategy is driven by your vision, our deep knowledge of mobile users, and user models.

Product strategy includes identifying features, selecting the proper technology to best serve user needs, content process, pricing, and distribution.

Architecture phase
Applications, web sites, devices, services
Details

High Level Design

This is where products start to come to life: blueprints, page renderings, and information architecture that communicate to the management team what the product really is. Behind the scenes, we design user interaction. How will users accomplish key goals? How will they understand application organization? Where will key features reside? What information sources are needed? How will advertising be supported? What is the best device rendering strategy? What does the application look like? We answer these questions and more.

Deliverables include screen flows, content strategy, device rendering strategy, wireframes, visual language, sample icons, and key screens.

Development phase
Applications, web sites, devices, services
Details

Detailed Design

Once the conceptual design is complete, accepted by the project sponsor, and verified as achievable by the developers, the detailed work begins. Now each screen is considered and every flow is specified. All edge cases are handled. Device rendering differences are addressed. The result is a user interface specification document, usable for coding and testing.

Our expertise includes Java ME, BREW, web (XHTML MP, XHMTL Basic, ECMAScript), Windows Mobile, Symbian, Palm, Linux, widgets, and near field communications.

Development phase
Applications, web sites, devices, services
Details

Usability & User Testing

Emulator or device, laboratory or field, formal or informal: testing your device, application, or service with users enables better design and development decisions. Early testing facilitates iterative design; late testing enables benchmarking. We can help.

Other Services